One vacuum gun. Endless bad ideas.
Your vacuum gun is your weapon, inventory, transport and problem-solver. It inhales nearly anything in a room — furniture, downed enemies, loot — and fires it back out. A chair becomes a projectile; a defeated monster becomes cargo; a teammate becomes something to handle carefully.
Everything is ammo. Everything is time.
Feed objects into the portal and you add seconds to the team's shared timer. That means every item is a choice: use it against what's chasing you, or bring it home to keep the dream alive a little longer. Spend too much fighting and you run short on time; hoard everything and the trip back becomes its own problem.
When the dream burns
At zero the dream starts erasing itself room by room. Feed the portal enough junk and you push the collapse back. The timer is shared across all six players — one squadmate's firing spree spends everyone's time.
Rescue the Dreamer
Each run tasks the team with reaching the Dreamer, breaking the dark-energy seals, and escorting them out while the environment dissolves. It's a narrative beat, not just an exit reward.
Cursed objects & Sleepwalker rooms
The Early Access build includes cursed objects to cleanse and unlockable Sleepwalker rooms. Effects and unlocks are being verified at launch.
Co-op & scope
- Players: 1–6 online co-op.
- Early Access length: ~1 year; price rises at 1.0.
- Engine: Unity. Perspective: first-person.
Sources: IndieDBTechTimesIGN